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Designing products for Damini Art Bijoux with purpose and sweat over details.
Designing products for Damini Art Bijoux with purpose and sweat over details.
Designing products for Damini Art Bijoux with purpose and sweat over details.
Milan
Portsmouth
2026
2026
2026
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Evolving the cognitive development in children
Years
2023-2024
Role
Lead UX/UI Designer
Scope
UX/UI Design, Interaction Design
Minerva is an interactive cognitive development experience designed for children aged 6–10. Rooted in embodied cognition, it moves beyond passive screen based learning by integrating movement, emotional exploration, and spatial interaction. The goal was to create a system where thinking develops through action allowing children to learn by engaging their body, reflecting on outcomes, and experiencing feedback in real time.
SETUP
Minerva operates within a calibrated immersive installation combining dual projection mapping, Xbox Kinect 2 (Azure) motion tracking, and a Pharus laser tracking system. Two projectors transform the floor and wall into a seamless interactive environment, while the Kinect captures full-body skeletal movement. The Pharus system ensures precise spatial positioning within the space. Together, this layered tracking architecture enables real-time environmental response to a child’s gestures, movement, and posture keeping the technology invisible while the experience remains fully embodied.
SPATIAL & EXECUTIVE TRAINING
Within this responsive environment, children engage in movement driven cognitive challenges. Emotional exploration activities build self recognition and empathy through gesture based interaction. “Floor is Lava” strengthens spatial awareness, balance, and rapid decision making by requiring navigation across projected zones. The ECO System Restoration module introduces cause and effect reasoning and collaborative problem solving, allowing children to see their actions directly transform the environment. Each activity is designed to stimulate executive functions through play rather than instruction.
FEEDBACK & IMPACT
Minerva replaces traditional scoring systems with narrative progression, character growth, and environmental transformation as feedback mechanisms. Children witness immediate consequences of their actions, reinforcing intrinsic motivation and reflective thinking. Early testing indicated improvements in emotional recognition, spatial coordination, and cognitive flexibility demonstrating how embodied interaction can meaningfully support executive function development in young learners.




Evolving the cognitive development in children
Years
2023-2024
Role
Lead UX/UI Designer
Scope
UX/UI Design, Interaction Design
Minerva is an interactive cognitive development experience designed for children aged 6–10. Rooted in embodied cognition, it moves beyond passive screen based learning by integrating movement, emotional exploration, and spatial interaction. The goal was to create a system where thinking develops through action allowing children to learn by engaging their body, reflecting on outcomes, and experiencing feedback in real time.

SETUP
Minerva operates within a calibrated immersive installation combining dual projection mapping, Xbox Kinect 2 (Azure) motion tracking, and a Pharus laser tracking system. Two projectors transform the floor and wall into a seamless interactive environment, while the Kinect captures full-body skeletal movement. The Pharus system ensures precise spatial positioning within the space. Together, this layered tracking architecture enables real-time environmental response to a child’s gestures, movement, and posture keeping the technology invisible while the experience remains fully embodied.
SPATIAL & EXECUTIVE TRAINING
Within this responsive environment, children engage in movement driven cognitive challenges. Emotional exploration activities build self recognition and empathy through gesture based interaction. “Floor is Lava” strengthens spatial awareness, balance, and rapid decision making by requiring navigation across projected zones. The ECO System Restoration module introduces cause and effect reasoning and collaborative problem solving, allowing children to see their actions directly transform the environment. Each activity is designed to stimulate executive functions through play rather than instruction.
FEEDBACK & IMPACT
Minerva replaces traditional scoring systems with narrative progression, character growth, and environmental transformation as feedback mechanisms. Children witness immediate consequences of their actions, reinforcing intrinsic motivation and reflective thinking. Early testing indicated improvements in emotional recognition, spatial coordination, and cognitive flexibility demonstrating how embodied interaction can meaningfully support executive function development in young learners.
Evolving the cognitive development in children
Years
2023-2024
Role
Lead UX/UI Designer
Scope
UX/UI Design, Interaction Design
Minerva is an interactive cognitive development experience designed for children aged 6–10. Rooted in embodied cognition, it moves beyond passive screen based learning by integrating movement, emotional exploration, and spatial interaction. The goal was to create a system where thinking develops through action allowing children to learn by engaging their body, reflecting on outcomes, and experiencing feedback in real time.
SETUP
Minerva operates within a calibrated immersive installation combining dual projection mapping, Xbox Kinect 2 (Azure) motion tracking, and a Pharus laser tracking system. Two projectors transform the floor and wall into a seamless interactive environment, while the Kinect captures full-body skeletal movement. The Pharus system ensures precise spatial positioning within the space. Together, this layered tracking architecture enables real-time environmental response to a child’s gestures, movement, and posture keeping the technology invisible while the experience remains fully embodied.
SPATIAL & EXECUTIVE TRAINING
Within this responsive environment, children engage in movement driven cognitive challenges. Emotional exploration activities build self recognition and empathy through gesture based interaction. “Floor is Lava” strengthens spatial awareness, balance, and rapid decision making by requiring navigation across projected zones. The ECO System Restoration module introduces cause and effect reasoning and collaborative problem solving, allowing children to see their actions directly transform the environment. Each activity is designed to stimulate executive functions through play rather than instruction.
FEEDBACK & IMPACT
Minerva replaces traditional scoring systems with narrative progression, character growth, and environmental transformation as feedback mechanisms. Children witness immediate consequences of their actions, reinforcing intrinsic motivation and reflective thinking. Early testing indicated improvements in emotional recognition, spatial coordination, and cognitive flexibility demonstrating how embodied interaction can meaningfully support executive function development in young learners.




Evolving the cognitive development in children
Years
2023-2024
Role
Lead UX/UI Designer
Scope
UX/UI Design, Interaction Design
Minerva is an interactive cognitive development experience designed for children aged 6–10. Rooted in embodied cognition, it moves beyond passive screen based learning by integrating movement, emotional exploration, and spatial interaction. The goal was to create a system where thinking develops through action allowing children to learn by engaging their body, reflecting on outcomes, and experiencing feedback in real time.

SETUP
Minerva operates within a calibrated immersive installation combining dual projection mapping, Xbox Kinect 2 (Azure) motion tracking, and a Pharus laser tracking system. Two projectors transform the floor and wall into a seamless interactive environment, while the Kinect captures full-body skeletal movement. The Pharus system ensures precise spatial positioning within the space. Together, this layered tracking architecture enables real-time environmental response to a child’s gestures, movement, and posture keeping the technology invisible while the experience remains fully embodied.


SPATIAL & EXECUTIVE TRAINING
Within this responsive environment, children engage in movement driven cognitive challenges. Emotional exploration activities build self recognition and empathy through gesture based interaction. “Floor is Lava” strengthens spatial awareness, balance, and rapid decision making by requiring navigation across projected zones. The ECO System Restoration module introduces cause and effect reasoning and collaborative problem solving, allowing children to see their actions directly transform the environment. Each activity is designed to stimulate executive functions through play rather than instruction.



FEEDBACK & IMPACT
Minerva replaces traditional scoring systems with narrative progression, character growth, and environmental transformation as feedback mechanisms. Children witness immediate consequences of their actions, reinforcing intrinsic motivation and reflective thinking. Early testing indicated improvements in emotional recognition, spatial coordination, and cognitive flexibility demonstrating how embodied interaction can meaningfully support executive function development in young learners.




Evolving the cognitive development in children
Years
2023-2024
Role
Lead UX/UI Designer
Scope
UX/UI Design, Interaction Design
Minerva is an interactive learning experience designed to support cognitive and emotional development in children aged 6–10. Built around embodied play rather than passive screen time, it combines movement, spatial challenges, and emotional exploration to strengthen executive functions in a natural and engaging way. The system bridges digital interaction with real-world reflection, encouraging children to learn through action, feedback, and shared moments with parents.
EMOTIONAL AWARENESS
The journey begins with personalization, where children choose a character that grows alongside them, creating relatability and ownership. Through guided emotion exploration and expressive activities, Minerva helps children identify, understand, and relate to their feelings. Carefully placed “digital disconnect” moments prompt reflection and real-world conversations with parents, reinforcing emotional learning beyond the screen.
SPATIAL & EXECUTIVE TRAINING
Interactive activities such as “Floor is Lava” translate cognitive exercises into movement-based challenges. Children navigate space, make quick decisions, and adapt to dynamic scenarios, strengthening working memory, spatial reasoning, and cognitive flexibility. Instant feedback through character responses and environmental changes keeps engagement high without relying on competitive scoring.
FEEDBACK & IMPACT
Minerva replaces traditional points and grades with narrative progression and visible character growth, fostering intrinsic motivation. Early testing phases indicated measurable improvements in working memory, emotional recognition, and decision making abilities. More importantly, the system reframes learning as an active, shared experience between child and parent.

Evolving the cognitive development in children
Years
2023-2024
Role
Lead UX/UI Designer
Scope
UX/UI Design, Interaction Design
Minerva is an interactive learning experience designed to support cognitive and emotional development in children aged 6–10. Built around embodied play rather than passive screen time, it combines movement, spatial challenges, and emotional exploration to strengthen executive functions in a natural and engaging way. The system bridges digital interaction with real-world reflection, encouraging children to learn through action, feedback, and shared moments with parents.
EMOTIONAL AWARENESS
The journey begins with personalization, where children choose a character that grows alongside them, creating relatability and ownership. Through guided emotion exploration and expressive activities, Minerva helps children identify, understand, and relate to their feelings. Carefully placed “digital disconnect” moments prompt reflection and real-world conversations with parents, reinforcing emotional learning beyond the screen.
SPATIAL & EXECUTIVE TRAINING
Interactive activities such as “Floor is Lava” translate cognitive exercises into movement-based challenges. Children navigate space, make quick decisions, and adapt to dynamic scenarios, strengthening working memory, spatial reasoning, and cognitive flexibility. Instant feedback through character responses and environmental changes keeps engagement high without relying on competitive scoring.
FEEDBACK & IMPACT
Minerva replaces traditional points and grades with narrative progression and visible character growth, fostering intrinsic motivation. Early testing phases indicated measurable improvements in working memory, emotional recognition, and decision making abilities. More importantly, the system reframes learning as an active, shared experience between child and parent.
Evolving the cognitive development in children
Years
2023-2024
Role
Lead UX/UI Designer
Scope
UX/UI Design, Interaction Design
Minerva is an interactive learning experience designed to support cognitive and emotional development in children aged 6–10. Built around embodied play rather than passive screen time, it combines movement, spatial challenges, and emotional exploration to strengthen executive functions in a natural and engaging way. The system bridges digital interaction with real-world reflection, encouraging children to learn through action, feedback, and shared moments with parents.
EMOTIONAL AWARENESS
The journey begins with personalization, where children choose a character that grows alongside them, creating relatability and ownership. Through guided emotion exploration and expressive activities, Minerva helps children identify, understand, and relate to their feelings. Carefully placed “digital disconnect” moments prompt reflection and real-world conversations with parents, reinforcing emotional learning beyond the screen.
SPATIAL & EXECUTIVE TRAINING
Interactive activities such as “Floor is Lava” translate cognitive exercises into movement-based challenges. Children navigate space, make quick decisions, and adapt to dynamic scenarios, strengthening working memory, spatial reasoning, and cognitive flexibility. Instant feedback through character responses and environmental changes keeps engagement high without relying on competitive scoring.
FEEDBACK & IMPACT
Minerva replaces traditional points and grades with narrative progression and visible character growth, fostering intrinsic motivation. Early testing phases indicated measurable improvements in working memory, emotional recognition, and decision making abilities. More importantly, the system reframes learning as an active, shared experience between child and parent.
Evolving the cognitive development in children
Years
2023-2024
Role
Lead UX/UI Designer
Scope
UX/UI Design, Interaction Design
Minerva is an interactive learning experience designed to support cognitive and emotional development in children aged 6–10. Built around embodied play rather than passive screen time, it combines movement, spatial challenges, and emotional exploration to strengthen executive functions in a natural and engaging way. The system bridges digital interaction with real-world reflection, encouraging children to learn through action, feedback, and shared moments with parents.
EMOTIONAL AWARENESS
The journey begins with personalization, where children choose a character that grows alongside them, creating relatability and ownership. Through guided emotion exploration and expressive activities, Minerva helps children identify, understand, and relate to their feelings. Carefully placed “digital disconnect” moments prompt reflection and real-world conversations with parents, reinforcing emotional learning beyond the screen.
SPATIAL & EXECUTIVE TRAINING
Interactive activities such as “Floor is Lava” translate cognitive exercises into movement-based challenges. Children navigate space, make quick decisions, and adapt to dynamic scenarios, strengthening working memory, spatial reasoning, and cognitive flexibility. Instant feedback through character responses and environmental changes keeps engagement high without relying on competitive scoring.
FEEDBACK & IMPACT
Minerva replaces traditional points and grades with narrative progression and visible character growth, fostering intrinsic motivation. Early testing phases indicated measurable improvements in working memory, emotional recognition, and decision making abilities. More importantly, the system reframes learning as an active, shared experience between child and parent.

Evolving the cognitive development in children
Years
2023-2024
Role
Lead UX/UI Designer
Scope
UX/UI Design, Interaction Design
Minerva is an interactive learning experience designed to support cognitive and emotional development in children aged 6–10. Built around embodied play rather than passive screen time, it combines movement, spatial challenges, and emotional exploration to strengthen executive functions in a natural and engaging way. The system bridges digital interaction with real-world reflection, encouraging children to learn through action, feedback, and shared moments with parents.
EMOTIONAL AWARENESS
The journey begins with personalization, where children choose a character that grows alongside them, creating relatability and ownership. Through guided emotion exploration and expressive activities, Minerva helps children identify, understand, and relate to their feelings. Carefully placed “digital disconnect” moments prompt reflection and real-world conversations with parents, reinforcing emotional learning beyond the screen.
SPATIAL & EXECUTIVE TRAINING
Interactive activities such as “Floor is Lava” translate cognitive exercises into movement-based challenges. Children navigate space, make quick decisions, and adapt to dynamic scenarios, strengthening working memory, spatial reasoning, and cognitive flexibility. Instant feedback through character responses and environmental changes keeps engagement high without relying on competitive scoring.
FEEDBACK & IMPACT
Minerva replaces traditional points and grades with narrative progression and visible character growth, fostering intrinsic motivation. Early testing phases indicated measurable improvements in working memory, emotional recognition, and decision making abilities. More importantly, the system reframes learning as an active, shared experience between child and parent.
Evolving the cognitive development in children
Years
2023-2024
Role
Lead UX/UI Designer
Scope
UX/UI Design, Interaction Design
Minerva is an interactive learning experience designed to support cognitive and emotional development in children aged 6–10. Built around embodied play rather than passive screen time, it combines movement, spatial challenges, and emotional exploration to strengthen executive functions in a natural and engaging way. The system bridges digital interaction with real-world reflection, encouraging children to learn through action, feedback, and shared moments with parents.
EMOTIONAL AWARENESS
The journey begins with personalization, where children choose a character that grows alongside them, creating relatability and ownership. Through guided emotion exploration and expressive activities, Minerva helps children identify, understand, and relate to their feelings. Carefully placed “digital disconnect” moments prompt reflection and real-world conversations with parents, reinforcing emotional learning beyond the screen.
SPATIAL & EXECUTIVE TRAINING
Interactive activities such as “Floor is Lava” translate cognitive exercises into movement-based challenges. Children navigate space, make quick decisions, and adapt to dynamic scenarios, strengthening working memory, spatial reasoning, and cognitive flexibility. Instant feedback through character responses and environmental changes keeps engagement high without relying on competitive scoring.
FEEDBACK & IMPACT
Minerva replaces traditional points and grades with narrative progression and visible character growth, fostering intrinsic motivation. Early testing phases indicated measurable improvements in working memory, emotional recognition, and decision making abilities. More importantly, the system reframes learning as an active, shared experience between child and parent.
Evolving the cognitive development in children
Years
2023-2024
Role
Lead UX/UI Designer
Scope
UX/UI Design, Interaction Design
Minerva is an interactive learning experience designed to support cognitive and emotional development in children aged 6–10. Built around embodied play rather than passive screen time, it combines movement, spatial challenges, and emotional exploration to strengthen executive functions in a natural and engaging way. The system bridges digital interaction with real-world reflection, encouraging children to learn through action, feedback, and shared moments with parents.
EMOTIONAL AWARENESS
The journey begins with personalization, where children choose a character that grows alongside them, creating relatability and ownership. Through guided emotion exploration and expressive activities, Minerva helps children identify, understand, and relate to their feelings. Carefully placed “digital disconnect” moments prompt reflection and real-world conversations with parents, reinforcing emotional learning beyond the screen.
SPATIAL & EXECUTIVE TRAINING
Interactive activities such as “Floor is Lava” translate cognitive exercises into movement-based challenges. Children navigate space, make quick decisions, and adapt to dynamic scenarios, strengthening working memory, spatial reasoning, and cognitive flexibility. Instant feedback through character responses and environmental changes keeps engagement high without relying on competitive scoring.
FEEDBACK & IMPACT
Minerva replaces traditional points and grades with narrative progression and visible character growth, fostering intrinsic motivation. Early testing phases indicated measurable improvements in working memory, emotional recognition, and decision making abilities. More importantly, the system reframes learning as an active, shared experience between child and parent.

Evolving the cognitive development in children
Years
2023-2024
Role
Lead UX/UI Designer
Scope
UX/UI Design, Interaction Design
Minerva is an interactive learning experience designed to support cognitive and emotional development in children aged 6–10. Built around embodied play rather than passive screen time, it combines movement, spatial challenges, and emotional exploration to strengthen executive functions in a natural and engaging way. The system bridges digital interaction with real-world reflection, encouraging children to learn through action, feedback, and shared moments with parents.
EMOTIONAL AWARENESS
The journey begins with personalization, where children choose a character that grows alongside them, creating relatability and ownership. Through guided emotion exploration and expressive activities, Minerva helps children identify, understand, and relate to their feelings. Carefully placed “digital disconnect” moments prompt reflection and real-world conversations with parents, reinforcing emotional learning beyond the screen.
SPATIAL & EXECUTIVE TRAINING
Interactive activities such as “Floor is Lava” translate cognitive exercises into movement-based challenges. Children navigate space, make quick decisions, and adapt to dynamic scenarios, strengthening working memory, spatial reasoning, and cognitive flexibility. Instant feedback through character responses and environmental changes keeps engagement high without relying on competitive scoring.
FEEDBACK & IMPACT
Minerva replaces traditional points and grades with narrative progression and visible character growth, fostering intrinsic motivation. Early testing phases indicated measurable improvements in working memory, emotional recognition, and decision making abilities. More importantly, the system reframes learning as an active, shared experience between child and parent.
Evolving the cognitive development in children
Years
2023-2024
Role
Lead UX/UI Designer
Scope
UX/UI Design, Interaction Design
Minerva is an interactive learning experience designed to support cognitive and emotional development in children aged 6–10. Built around embodied play rather than passive screen time, it combines movement, spatial challenges, and emotional exploration to strengthen executive functions in a natural and engaging way. The system bridges digital interaction with real-world reflection, encouraging children to learn through action, feedback, and shared moments with parents.
EMOTIONAL AWARENESS
The journey begins with personalization, where children choose a character that grows alongside them, creating relatability and ownership. Through guided emotion exploration and expressive activities, Minerva helps children identify, understand, and relate to their feelings. Carefully placed “digital disconnect” moments prompt reflection and real-world conversations with parents, reinforcing emotional learning beyond the screen.
SPATIAL & EXECUTIVE TRAINING
Interactive activities such as “Floor is Lava” translate cognitive exercises into movement-based challenges. Children navigate space, make quick decisions, and adapt to dynamic scenarios, strengthening working memory, spatial reasoning, and cognitive flexibility. Instant feedback through character responses and environmental changes keeps engagement high without relying on competitive scoring.
FEEDBACK & IMPACT
Minerva replaces traditional points and grades with narrative progression and visible character growth, fostering intrinsic motivation. Early testing phases indicated measurable improvements in working memory, emotional recognition, and decision making abilities. More importantly, the system reframes learning as an active, shared experience between child and parent.
Evolving the cognitive development in children
Years
2023-2024
Role
Lead UX/UI Designer
Scope
UX/UI Design, Interaction Design
Minerva is an interactive learning experience designed to support cognitive and emotional development in children aged 6–10. Built around embodied play rather than passive screen time, it combines movement, spatial challenges, and emotional exploration to strengthen executive functions in a natural and engaging way. The system bridges digital interaction with real-world reflection, encouraging children to learn through action, feedback, and shared moments with parents.
EMOTIONAL AWARENESS
The journey begins with personalization, where children choose a character that grows alongside them, creating relatability and ownership. Through guided emotion exploration and expressive activities, Minerva helps children identify, understand, and relate to their feelings. Carefully placed “digital disconnect” moments prompt reflection and real-world conversations with parents, reinforcing emotional learning beyond the screen.
SPATIAL & EXECUTIVE TRAINING
Interactive activities such as “Floor is Lava” translate cognitive exercises into movement-based challenges. Children navigate space, make quick decisions, and adapt to dynamic scenarios, strengthening working memory, spatial reasoning, and cognitive flexibility. Instant feedback through character responses and environmental changes keeps engagement high without relying on competitive scoring.
FEEDBACK & IMPACT
Minerva replaces traditional points and grades with narrative progression and visible character growth, fostering intrinsic motivation. Early testing phases indicated measurable improvements in working memory, emotional recognition, and decision making abilities. More importantly, the system reframes learning as an active, shared experience between child and parent.
The essence for team work!
Years
2023
Role
UX/UI Designer
Scope
UX/UI Design, Branding, Prototyping
Hobnob is a social platform designed to help new remote employees acclimate faster to their working environment. In distributed teams where informal interaction is limited, the goal was to create a space that encourages genuine connection not through tasks, but through shared moments. The focus was simple: make remote onboarding feel less transactional and more human.
BREAKING THE ICE, DIGITALLY
Starting a new job remotely can feel isolating. Hobnob introduces icebreaker games and lightweight activities that reduce awkwardness and lower the barrier to conversation. Instead of formal introductions or structured networking, employees interact through playful, optional experiences that make connection feel natural.
CONNECTING THROUGH ENGAGEMENT
Beyond games, the platform promotes ongoing interaction between colleagues by encouraging casual participation. It supports a positive company culture by creating opportunities for employees to engage outside formal work channels. The system was designed to feel accessible, intuitive, and non-intrusive within a remote work ecosystem.
CULTURE INSIGHTS & ADMIN TOOLS
Beyond employee interaction, Hobnob provides administrators with tools to better understand engagement across teams. Admin access allows companies to view participation patterns, demographic insights, and interaction trends within the platform. These insights help organisations identify how employees connect, which activities resonate most, and where engagement gaps may exist. By combining social interaction with meaningful data, Hobnob supports teams in nurturing a healthier and more connected remote work culture.




The essence for team work!
Years
2023
Role
UX/UI Designer
Scope
UX/UI Design, Branding, Prototyping
Hobnob is a social platform designed to help new remote employees acclimate faster to their working environment. In distributed teams where informal interaction is limited, the goal was to create a space that encourages genuine connection not through tasks, but through shared moments. The focus was simple: make remote onboarding feel less transactional and more human.

BREAKING THE ICE, DIGITALLY
Starting a new job remotely can feel isolating. Hobnob introduces icebreaker games and lightweight activities that reduce awkwardness and lower the barrier to conversation. Instead of formal introductions or structured networking, employees interact through playful, optional experiences that make connection feel natural.
CONNECTING THROUGH ENGAGEMENT
Beyond games, the platform promotes ongoing interaction between colleagues by encouraging casual participation. It supports a positive company culture by creating opportunities for employees to engage outside formal work channels. The system was designed to feel accessible, intuitive, and non-intrusive within a remote work ecosystem.
CULTURE INSIGHTS & ADMIN TOOLS
Beyond employee interaction, Hobnob provides administrators with tools to better understand engagement across teams. Admin access allows companies to view participation patterns, demographic insights, and interaction trends within the platform. These insights help organisations identify how employees connect, which activities resonate most, and where engagement gaps may exist. By combining social interaction with meaningful data, Hobnob supports teams in nurturing a healthier and more connected remote work culture.
The essence for team work!
Years
2023
Role
UX/UI Designer
Scope
UX/UI Design, Branding, Prototyping
Hobnob is a social platform designed to help new remote employees acclimate faster to their working environment. In distributed teams where informal interaction is limited, the goal was to create a space that encourages genuine connection not through tasks, but through shared moments. The focus was simple: make remote onboarding feel less transactional and more human.
BREAKING THE ICE, DIGITALLY
Starting a new job remotely can feel isolating. Hobnob introduces icebreaker games and lightweight activities that reduce awkwardness and lower the barrier to conversation. Instead of formal introductions or structured networking, employees interact through playful, optional experiences that make connection feel natural.
CONNECTING THROUGH ENGAGEMENT
Beyond games, the platform promotes ongoing interaction between colleagues by encouraging casual participation. It supports a positive company culture by creating opportunities for employees to engage outside formal work channels. The system was designed to feel accessible, intuitive, and non-intrusive within a remote work ecosystem.
CULTURE INSIGHTS & ADMIN TOOLS
Beyond employee interaction, Hobnob provides administrators with tools to better understand engagement across teams. Admin access allows companies to view participation patterns, demographic insights, and interaction trends within the platform. These insights help organisations identify how employees connect, which activities resonate most, and where engagement gaps may exist. By combining social interaction with meaningful data, Hobnob supports teams in nurturing a healthier and more connected remote work culture.




The essence for team work!
Years
2023
Role
UX/UI Designer
Scope
UX/UI Design, Branding, Prototyping
Hobnob is a social platform designed to help new remote employees acclimate faster to their working environment. In distributed teams where informal interaction is limited, the goal was to create a space that encourages genuine connection not through tasks, but through shared moments. The focus was simple: make remote onboarding feel less transactional and more human.

BREAKING THE ICE, DIGITALLY
Starting a new job remotely can feel isolating. Hobnob introduces icebreaker games and lightweight activities that reduce awkwardness and lower the barrier to conversation. Instead of formal introductions or structured networking, employees interact through playful, optional experiences that make connection feel natural.


CONNECTING THROUGH ENGAGEMENT
Beyond games, the platform promotes ongoing interaction between colleagues by encouraging casual participation. It supports a positive company culture by creating opportunities for employees to engage outside formal work channels. The system was designed to feel accessible, intuitive, and non-intrusive within a remote work ecosystem.



CULTURE INSIGHTS & ADMIN TOOLS
Beyond employee interaction, Hobnob provides administrators with tools to better understand engagement across teams. Admin access allows companies to view participation patterns, demographic insights, and interaction trends within the platform. These insights help organisations identify how employees connect, which activities resonate most, and where engagement gaps may exist. By combining social interaction with meaningful data, Hobnob supports teams in nurturing a healthier and more connected remote work culture.




The essence for team work!
Years
2023
Role
UX/UI Designer
Scope
UX/UI Design, Branding, Prototyping
Hobnob is a social platform designed to help new remote employees acclimate faster to their working environment. In distributed teams where informal interaction is limited, the goal was to create a space that encourages genuine connection not through tasks, but through shared moments. The focus was simple: make remote onboarding feel less transactional and more human.
BREAKING THE ICE, DIGITALLY
Starting a new job remotely can feel isolating. Hobnob introduces icebreaker games and lightweight activities that reduce awkwardness and lower the barrier to conversation. Instead of formal introductions or structured networking, employees interact through playful, optional experiences that make connection feel natural.
CONNECTING THROUGH ENGAGEMENT
Beyond games, the platform promotes ongoing interaction between colleagues by encouraging casual participation. It supports a positive company culture by creating opportunities for employees to engage outside formal work channels. The system was designed to feel accessible, intuitive, and non-intrusive within a remote work ecosystem.
IMPACT & CULTURE SHIFT
Hobnob is meant to increase social participation within new recruit in the team and strengthen informal workplace connections. Hobnob was nominated in the 2023 UX Design Awards under the Product UI category (Office Environment) in the New Talent division. The project was recognised for addressing the social challenges of remote onboarding and for its contribution to fostering engagement and workplace culture in distributed teams.


The essence for team work!
Years
2023
Role
UX/UI Designer
Scope
UX/UI Design, Branding, Prototyping
Hobnob is a social platform designed to help new remote employees acclimate faster to their working environment. In distributed teams where informal interaction is limited, the goal was to create a space that encourages genuine connection not through tasks, but through shared moments. The focus was simple: make remote onboarding feel less transactional and more human.

BREAKING THE ICE, DIGITALLY
Starting a new job remotely can feel isolating. Hobnob introduces icebreaker games and lightweight activities that reduce awkwardness and lower the barrier to conversation. Instead of formal introductions or structured networking, employees interact through playful, optional experiences that make connection feel natural.
CONNECTING THROUGH ENGAGEMENT
Beyond games, the platform promotes ongoing interaction between colleagues by encouraging casual participation. It supports a positive company culture by creating opportunities for employees to engage outside formal work channels. The system was designed to feel accessible, intuitive, and non-intrusive within a remote work ecosystem.
IMPACT & CULTURE SHIFT
Hobnob is meant to increase social participation within new recruit in the team and strengthen informal workplace connections. Hobnob was nominated in the 2023 UX Design Awards under the Product UI category (Office Environment) in the New Talent division. The project was recognised for addressing the social challenges of remote onboarding and for its contribution to fostering engagement and workplace culture in distributed teams.
The essence for team work!
Years
2023
Role
UX/UI Designer
Scope
UX/UI Design, Branding, Prototyping
Hobnob is a social platform designed to help new remote employees acclimate faster to their working environment. In distributed teams where informal interaction is limited, the goal was to create a space that encourages genuine connection not through tasks, but through shared moments. The focus was simple: make remote onboarding feel less transactional and more human.
BREAKING THE ICE, DIGITALLY
Starting a new job remotely can feel isolating. Hobnob introduces icebreaker games and lightweight activities that reduce awkwardness and lower the barrier to conversation. Instead of formal introductions or structured networking, employees interact through playful, optional experiences that make connection feel natural.
CONNECTING THROUGH ENGAGEMENT
Beyond games, the platform promotes ongoing interaction between colleagues by encouraging casual participation. It supports a positive company culture by creating opportunities for employees to engage outside formal work channels. The system was designed to feel accessible, intuitive, and non-intrusive within a remote work ecosystem.
IMPACT & CULTURE SHIFT
Hobnob is meant to increase social participation within new recruit in the team and strengthen informal workplace connections. Hobnob was nominated in the 2023 UX Design Awards under the Product UI category (Office Environment) in the New Talent division. The project was recognised for addressing the social challenges of remote onboarding and for its contribution to fostering engagement and workplace culture in distributed teams.


The essence for team work!
Years
2023
Role
UX/UI Designer
Scope
UX/UI Design, Branding, Prototyping
Hobnob is a social platform designed to help new remote employees acclimate faster to their working environment. In distributed teams where informal interaction is limited, the goal was to create a space that encourages genuine connection not through tasks, but through shared moments. The focus was simple: make remote onboarding feel less transactional and more human.
BREAKING THE ICE, DIGITALLY
Starting a new job remotely can feel isolating. Hobnob introduces icebreaker games and lightweight activities that reduce awkwardness and lower the barrier to conversation. Instead of formal introductions or structured networking, employees interact through playful, optional experiences that make connection feel natural.
CONNECTING THROUGH ENGAGEMENT
Beyond games, the platform promotes ongoing interaction between colleagues by encouraging casual participation. It supports a positive company culture by creating opportunities for employees to engage outside formal work channels. The system was designed to feel accessible, intuitive, and non-intrusive within a remote work ecosystem.
IMPACT & CULTURE SHIFT
Hobnob is meant to increase social participation within new recruit in the team and strengthen informal workplace connections. Hobnob was nominated in the 2023 UX Design Awards under the Product UI category (Office Environment) in the New Talent division. The project was recognised for addressing the social challenges of remote onboarding and for its contribution to fostering engagement and workplace culture in distributed teams.


The essence for team work!
Years
2023
Role
UX/UI Designer
Scope
UX/UI Design, Branding, Prototyping
Hobnob is a social platform designed to help new remote employees acclimate faster to their working environment. In distributed teams where informal interaction is limited, the goal was to create a space that encourages genuine connection not through tasks, but through shared moments. The focus was simple: make remote onboarding feel less transactional and more human.

BREAKING THE ICE, DIGITALLY
Starting a new job remotely can feel isolating. Hobnob introduces icebreaker games and lightweight activities that reduce awkwardness and lower the barrier to conversation. Instead of formal introductions or structured networking, employees interact through playful, optional experiences that make connection feel natural.
CONNECTING THROUGH ENGAGEMENT
Beyond games, the platform promotes ongoing interaction between colleagues by encouraging casual participation. It supports a positive company culture by creating opportunities for employees to engage outside formal work channels. The system was designed to feel accessible, intuitive, and non-intrusive within a remote work ecosystem.
IMPACT & CULTURE SHIFT
Hobnob is meant to increase social participation within new recruit in the team and strengthen informal workplace connections. Hobnob was nominated in the 2023 UX Design Awards under the Product UI category (Office Environment) in the New Talent division. The project was recognised for addressing the social challenges of remote onboarding and for its contribution to fostering engagement and workplace culture in distributed teams.
The essence for team work!
Years
2023
Role
UX/UI Designer
Scope
UX/UI Design, Branding, Prototyping
Hobnob is a social platform designed to help new remote employees acclimate faster to their working environment. In distributed teams where informal interaction is limited, the goal was to create a space that encourages genuine connection not through tasks, but through shared moments. The focus was simple: make remote onboarding feel less transactional and more human.
BREAKING THE ICE, DIGITALLY
Starting a new job remotely can feel isolating. Hobnob introduces icebreaker games and lightweight activities that reduce awkwardness and lower the barrier to conversation. Instead of formal introductions or structured networking, employees interact through playful, optional experiences that make connection feel natural.
CONNECTING THROUGH ENGAGEMENT
Beyond games, the platform promotes ongoing interaction between colleagues by encouraging casual participation. It supports a positive company culture by creating opportunities for employees to engage outside formal work channels. The system was designed to feel accessible, intuitive, and non-intrusive within a remote work ecosystem.
IMPACT & CULTURE SHIFT
Hobnob is meant to increase social participation within new recruit in the team and strengthen informal workplace connections. Hobnob was nominated in the 2023 UX Design Awards under the Product UI category (Office Environment) in the New Talent division. The project was recognised for addressing the social challenges of remote onboarding and for its contribution to fostering engagement and workplace culture in distributed teams.


The essence for team work!
Years
2023
Role
UX/UI Designer
Scope
UX/UI Design, Branding, Prototyping
Hobnob is a social platform designed to help new remote employees acclimate faster to their working environment. In distributed teams where informal interaction is limited, the goal was to create a space that encourages genuine connection not through tasks, but through shared moments. The focus was simple: make remote onboarding feel less transactional and more human.
BREAKING THE ICE, DIGITALLY
Starting a new job remotely can feel isolating. Hobnob introduces icebreaker games and lightweight activities that reduce awkwardness and lower the barrier to conversation. Instead of formal introductions or structured networking, employees interact through playful, optional experiences that make connection feel natural.
CONNECTING THROUGH ENGAGEMENT
Beyond games, the platform promotes ongoing interaction between colleagues by encouraging casual participation. It supports a positive company culture by creating opportunities for employees to engage outside formal work channels. The system was designed to feel accessible, intuitive, and non-intrusive within a remote work ecosystem.
IMPACT & CULTURE SHIFT
Hobnob is meant to increase social participation within new recruit in the team and strengthen informal workplace connections. Hobnob was nominated in the 2023 UX Design Awards under the Product UI category (Office Environment) in the New Talent division. The project was recognised for addressing the social challenges of remote onboarding and for its contribution to fostering engagement and workplace culture in distributed teams.


The essence for team work!
Years
2023
Role
UX/UI Designer
Scope
UX/UI Design, Branding, Prototyping
Hobnob is a social platform designed to help new remote employees acclimate faster to their working environment. In distributed teams where informal interaction is limited, the goal was to create a space that encourages genuine connection not through tasks, but through shared moments. The focus was simple: make remote onboarding feel less transactional and more human.

BREAKING THE ICE, DIGITALLY
Starting a new job remotely can feel isolating. Hobnob introduces icebreaker games and lightweight activities that reduce awkwardness and lower the barrier to conversation. Instead of formal introductions or structured networking, employees interact through playful, optional experiences that make connection feel natural.
CONNECTING THROUGH ENGAGEMENT
Beyond games, the platform promotes ongoing interaction between colleagues by encouraging casual participation. It supports a positive company culture by creating opportunities for employees to engage outside formal work channels. The system was designed to feel accessible, intuitive, and non-intrusive within a remote work ecosystem.
IMPACT & CULTURE SHIFT
Hobnob is meant to increase social participation within new recruit in the team and strengthen informal workplace connections. Hobnob was nominated in the 2023 UX Design Awards under the Product UI category (Office Environment) in the New Talent division. The project was recognised for addressing the social challenges of remote onboarding and for its contribution to fostering engagement and workplace culture in distributed teams.
The essence for team work!
Years
2023
Role
UX/UI Designer
Scope
UX/UI Design, Branding, Prototyping
Hobnob is a social platform designed to help new remote employees acclimate faster to their working environment. In distributed teams where informal interaction is limited, the goal was to create a space that encourages genuine connection not through tasks, but through shared moments. The focus was simple: make remote onboarding feel less transactional and more human.
BREAKING THE ICE, DIGITALLY
Starting a new job remotely can feel isolating. Hobnob introduces icebreaker games and lightweight activities that reduce awkwardness and lower the barrier to conversation. Instead of formal introductions or structured networking, employees interact through playful, optional experiences that make connection feel natural.
CONNECTING THROUGH ENGAGEMENT
Beyond games, the platform promotes ongoing interaction between colleagues by encouraging casual participation. It supports a positive company culture by creating opportunities for employees to engage outside formal work channels. The system was designed to feel accessible, intuitive, and non-intrusive within a remote work ecosystem.
IMPACT & CULTURE SHIFT
Hobnob is meant to increase social participation within new recruit in the team and strengthen informal workplace connections. Hobnob was nominated in the 2023 UX Design Awards under the Product UI category (Office Environment) in the New Talent division. The project was recognised for addressing the social challenges of remote onboarding and for its contribution to fostering engagement and workplace culture in distributed teams.


Unlocking New Opportunities for Engagement and Growth
Unlocking New Opportunities for Engagement and Growth
Unlocking New Opportunities for Engagement and Growth
Design visual app experience to seamlessly integrate the smart ring with the app to enhance its usage, while making meditation a daily habit.
Design visual app experience to seamlessly integrate the smart ring with the app to enhance its usage, while making meditation a daily habit.
Design visual app experience to seamlessly integrate the smart ring with the app to enhance its usage, while making meditation a daily habit.
Design visual app experience to seamlessly integrate the smart ring with the app to enhance its usage, while making meditation a daily habit.
Design visual app experience to seamlessly integrate the smart ring with the app to enhance its usage, while making meditation a daily habit.
Design visual app experience to seamlessly integrate the smart ring with the app to enhance its usage, while making meditation a daily habit.
Year
Year
Year
2021
2021
2021
Role
Role
Role
Lead UI Designer, UX Consultant
Lead UI Designer, UX Consultant
Lead UI Designer, UX Consultant
Scope
Scope
UX/UI Design, Design System, Prototyping
UX/UI Design, Design System, Prototyping
UX/UI Design, Design System, Prototyping
Recognition
Recognition
Recognition
Top ten essential app of the year 2021- Google Play store
Top ten essential app of the year 2021- Google Play store
Top ten essential app of the year 2021- Google Play store


With over 4 years of experience in the design field and a Master’s in UX Design from NABA, he is currently based in Milan, working independently.
With over 4 years of experience in the design field and a Master’s in UX Design from NABA, he is currently based in Milan, working independently.
With over 4 years of experience in the design field and a Master’s in UX Design from NABA, he is currently based in Milan, working independently.

Driven by uncovering user needs and translating insights into impactful solutions, I bring adaptive expertise to diverse projects. Experience in integrating research with technology, conducting user interviews and behavior analysis, and collaborating with developers to ensure seamless user experiences. Information architecture, interaction design, and accessibility are all in my wheelhouse, ensuring interfaces that work as beautifully as they look.
Driven by uncovering user needs and translating insights into impactful solutions, I bring adaptive expertise to diverse projects. Experience in integrating research with technology, conducting user interviews and behavior analysis, and collaborating with developers to ensure seamless user experiences. Information architecture, interaction design, and accessibility are all in my wheelhouse, ensuring interfaces that work as beautifully as they look.
Driven by uncovering user needs and translating insights into impactful solutions, I bring adaptive expertise to diverse projects. Experience in integrating research with technology, conducting user interviews and behavior analysis, and collaborating with developers to ensure seamless user experiences. Information architecture, interaction design, and accessibility are all in my wheelhouse, ensuring interfaces that work as beautifully as they look.
From translating complex ideas into intuitive flows to wielding visual storytelling for captivating experiences, I wear many hats as a UI designer. Whether crafting seamless e-commerce journeys or guiding users through engaging apps, user-centricity reigns supreme. Collaborating closely with clients, I ensure their vision translates into every pixel, leveraging expertise beyond aesthetics.
From translating complex ideas into intuitive flows to wielding visual storytelling for captivating experiences, I wear many hats as a UI designer. Whether crafting seamless e-commerce journeys or guiding users through engaging apps, user-centricity reigns supreme. Collaborating closely with clients, I ensure their vision translates into every pixel, leveraging expertise beyond aesthetics.
From translating complex ideas into intuitive flows to wielding visual storytelling for captivating experiences, I wear many hats as a UI designer. Whether crafting seamless e-commerce journeys or guiding users through engaging apps, user-centricity reigns supreme. Collaborating closely with clients, I ensure their vision translates into every pixel, leveraging expertise beyond aesthetics.
Unearthing your brand's essence, crafting its voice, and guiding it towards meaningful connections - that's what I do as a brand strategist. I translate your vision into a strategic roadmap, wielding words as tools to shape a unified identity across all touchpoints. Creating distinctive logos and identities, I thrive on helping brands find their voice and tell their story.
Unearthing your brand's essence, crafting its voice, and guiding it towards meaningful connections - that's what I do as a brand strategist. I translate your vision into a strategic roadmap, wielding words as tools to shape a unified identity across all touchpoints. Creating distinctive logos and identities, I thrive on helping brands find their voice and tell their story.
Unearthing your brand's essence, crafting its voice, and guiding it towards meaningful connections - that's what I do as a brand strategist. I translate your vision into a strategic roadmap, wielding words as tools to shape a unified identity across all touchpoints. Creating distinctive logos and identities, I thrive on helping brands find their voice and tell their story.
Sept, 2023
Sept, 2023
Sept, 2023
Nomination UX Design Award: Hobnob↗
Nomination UX Design Award: Hobnob↗
Nomination UX Design Award: Hobnob↗
Hobnob earned a coveted spot in the renowned UX Design Awards under the New Talent section! This recognition affirms our steadfast commitment to creating outstanding user experiences that enchant and satisfy.
Hobnob earned a coveted spot in the renowned UX Design Awards under the New Talent section! This recognition affirms our steadfast commitment to creating outstanding user experiences that enchant and satisfy.
Hobnob earned a coveted spot in the renowned UX Design Awards under the New Talent section! This recognition affirms our steadfast commitment to creating outstanding user experiences that enchant and satisfy.
Dec, 2021
Dec, 2021
Dec, 2021
Top ten essential app of the year 2021- Google Play store: Sortizy Recipe app↗
Top ten essential app of the year 2021- Google Play store: Sortizy Recipe app↗
Top ten essential app of the year 2021- Google Play store: Sortizy Recipe app↗
Sortizy Recipe App was named one of the Top Ten Essential Apps of the Year 2021 by the Google Play Store! This prestigious recognition underscores our commitment to delivering an exceptional culinary experience to our users.
Sortizy Recipe App was named one of the Top Ten Essential Apps of the Year 2021 by the Google Play Store! This prestigious recognition underscores our commitment to delivering an exceptional culinary experience to our users.
Sortizy Recipe App was named one of the Top Ten Essential Apps of the Year 2021 by the Google Play Store! This prestigious recognition underscores our commitment to delivering an exceptional culinary experience to our users.
Dec, 2020
Dec, 2020
Dec, 2020
IF Design Award - dhyana↗
IF Design Award - dhyana↗
IF Design Award - dhyana↗
Dhyana was honoured with the prestigious iF Design Award 2020 for its exceptional wearable and mobile app. Recognised by the esteemed international iF Jury, our winning entry was hailed as among the finest designs of the year.
Dhyana was honoured with the prestigious iF Design Award 2020 for its exceptional wearable and mobile app. Recognised by the esteemed international iF Jury, our winning entry was hailed as among the finest designs of the year.
Dhyana was honoured with the prestigious iF Design Award 2020 for its exceptional wearable and mobile app. Recognised by the esteemed international iF Jury, our winning entry was hailed as among the finest designs of the year.


